This is useful if the game's normal mode displays UI elements or loading screens that you don't want captured. Optional Game Mode to override the map's default game mode with. Any tokens of the form will be replaced with the corresponding value. The format to use for the resulting filename. The directory to output the captured file(s) in. The following options are available under the General section regardless of the type of rendered output. Level of Compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression). The color gamut to use when storing HDR captured data. Whether to write out compressed or uncompressed EXRs. When rendering out an Image Sequence as the Image Output Format, Image Settings may be available. You can add multiple passes as part of the render, each of which will be displayed in the menu.Ĭlick the minus sign to remove any Passes you previously added. When rendering out Custom Render Passes, you can render out all available passes or choose which passes you want to render. Whether to disable Screen Percentage during rendering. Whether to use a custom Post Processing Material for rendering. The gamut depends on whether HDRCompression Quality is enabled. The color gamut to use when storing HDR captured data and Capture Frames in HDR is enabled. Whether to capture the frames as HDR textures (*.exr format).Ĭompression Quality for HDR Frames (0 for no compression, 1 for default compression which can be slow) when Capture Frames in HDR is enabled. Leave this field empty to export all available passes. The following options are available when performing Custom Render Passes as the Image Output Format.Ī list of render passes to include in the capture. Level of Compression to apply between 1 (worst quality, best compression) and 100 (best quality, worst compression).Įnables you to specify a specific video codec to use when rendering out your cinematic. Whether to render out an uncompressed video or apply compression to reduce file size. The following Video Settings are available when choosing to render out a Video Sequence. No video will appear in the preview window while the audio is being captured. When electing to render out a cinematic with the experimental audio bake down feature, a separate pass will be performed to specifically capture the audio. Click the Open Capture Folder option in the status message to open the file location that you define as the save location for your renders. When the render is complete, you will see the Capture Finished status message in the lower-right corner of the Editor. You will see the Capturing status message in the lower-right corner of the Editor, and a Movie Render - Preview that will scrub through your content as it renders. This will open the Render Movie Settings window where you can define how your cinematic is rendered.Ĭlicking the Capture Movie button will start the render process with your desired Image Output Format. To access the Render Movie Settings and render out your cinematic, first click the Render Movie option within a Sequence. When rendering out your cinematic, there are several Render Movie Settings that you can use to define how your content is rendered. This page covers how to access the Render Movie Settings and the options that are available to you during the process. You can also perform Custom Render Passes to render out things like Base Color, Scene Depth, Subsurface Color and more. You can render out your scene to an AVI video format to share with others, or render out images in BMP, EXR, JPG, or PNG file formats. Sequencer gives you the option to render out your cinematic in either video or image format.
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